Skyrim Immersive Creatures SkyUI SkyUI Survival Mode Integration SSE.
I'll keep this open as a reminder to implement the change for LE. Immersive Sounds Compendium Immersive Weapons Improved Eyes Skyrim. b) Immersive Sounds Compendium/ISC - Select whatever options you like during its. Immersive Sounds - Compendium.esp TrueStormsSE.esp WARZONES - SSE - Civil Unrest.esp Obsidian Weathers.esp SMIM-SE-Merged-All.esp Immersive Wenches.
#IMMERSIVE SOUNDS COMPENDIUM SSE PATCH#
The patch does not need to be active, just in the data folder. While SSE comes with the 3 main DLCs produced for Skyrim (Dawnguard. +Immersive Sounds Compendium - MLU Patch +Reverb and Ambiance Overhaul - Alternate Start Patch. This means it will sort before both by default, but can be changed by the user with an after rule or by changing Deadly Spell Impacts.esp group to one after both Immersive sounds and Audio Overhaul.ĭeadly Spell Impacts.esp will also load after both if a patch is present for both. They don't fit, in my opinion.) I don't know what the publicly trotted line is for mixing sound mods, my speakers might explode from doing this. Load after Deadly Spell Impacts.esp for are removed from Immersive sounds and Audio Overhaul.ĭeadly Spell Impacts.esp is placed in a group before both Immersive sounds and Audio Overhaul. HD Lods SSE.esp SMIM-SE-Merged-All.esp MajesticMountains.esp Audio Overhaul Skyrim.esp Mortal Enemies.esp Immersive Sounds - Compendium.esp S3DTrees. Lucidity Sound FX SSE Immersive Sounds Compendium Sounds of Skyrim (I turn off the front half of the Civilizations sounds. As a general rule, the worst thing you can expect from a potential conflict/incompatibility is that the new ISC audio functiality may be missing on specific items (provided that the plugins are ahead of Immersive Sounds - Compendium.esp in the load order as they should). There is a change for Deadly Spell Impacts already in the next SSE Masterlist ca73838
#IMMERSIVE SOUNDS COMPENDIUM SSE MOD#
The reason the rule was added is that there was no patch at the time, and the following compatibility info provided on the Deadly Spell Impacts mod page.Ĭompatible with all mods. In either case the Patch renders the meta data useless and the current loadafter meta data means that if for whatever reason you don't use the patch (such as running low on plugin space) Immersive sounds will overwrite nearly all the data of Deadly Spell Impact where as DSI will only overwrite a small bit of the larger sound overhaul. ( Note: If it's a vanilla NPC being replaced, the facegen files are located in Skyrim.esm folders. Well I have no way to test those mods, so I'll take your word for it. Go to the loose files of the mod and navigate to the facegen folders of both meshes and textures folder.